I.Q.: Intelligent Qube
1997 video game / From Wikipedia, the free encyclopedia
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I.Q.: Intelligent Qube (I.Q. インテリジェントキューブ, I.Q. Interijento Kyūbu), also known as Intelligent Qube in North America and Kurushi in Europe, is a puzzle video game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
Quick Facts Developer(s), Publisher(s) ...
I.Q.: Intelligent Qube | |
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Developer(s) | G-Artists |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Kenji Sawaguchi |
Producer(s) | Tetsuji Yamamoto |
Designer(s) | Masahiko Sato |
Programmer(s) | Yukio Watanabe |
Artist(s) | Norio Nakamura |
Composer(s) | Takayuki Hattori |
Platform(s) | PlayStation |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
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The game was well received by critics. The game performed well commercially in Japan and even won the Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival.[2]