King's Quest: Mask of Eternity
1998 video game / From Wikipedia, the free encyclopedia
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King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity[2][3]) is a hybrid point-and-click adventure and action-adventure video game developed and published by Sierra Studios in 1998. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games[4] and the first to omit the sequel numbering system on box artwork and title screen.
Quick Facts King's Quest: Mask of Eternity, Developer(s) ...
King's Quest: Mask of Eternity | |
---|---|
Developer(s) | Sierra Studios |
Publisher(s) | Sierra Studios |
Director(s) | Mark Seibert |
Producer(s) | Craig Alexander |
Designer(s) | Mark Seibert Roberta Williams |
Artist(s) | Jason Piel |
Writer(s) | Roberta Williams |
Composer(s) | Ben Houge Kevin Manthei Mark Seibert |
Series | King's Quest |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
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