Republic: The Revolution
2003 video game / From Wikipedia, the free encyclopedia
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Republic: The Revolution is a video game produced by Elixir Studios and published by Eidos Interactive and for Mac OS X by Feral Interactive. The game is a political simulation in which the player leads a political faction to overthrow the government of a fictional totalitarian country in Eastern Europe, using diplomacy, subterfuge, and violence. Development of Republic was led by Elixir Studios, a company by founder Demis Hassabis, who had previously worked on simulation games for Bullfrog Productions and Lionhead Studios. Design of the game was ambitious, with the game experiencing media hype from Demis Hassabis' descriptions of the game as a highly detailed and realistic simulation of political dynamics. The game experienced several delays, leading to the restriction of the scope of the game's features and scale.
Republic: The Revolution | |
---|---|
Developer(s) | Elixir Studios Feral Interactive (Mac OS X) |
Publisher(s) | Eidos Interactive (Windows) Feral Interactive (Mac OS X) |
Director(s) | Demis Hassabis |
Producer(s) | Adrian Bolton |
Designer(s) | Demis Hassabis |
Artist(s) | Wayne Kresil |
Composer(s) | James Hannigan |
Engine | Totality Engine |
Platform(s) | Windows, Mac OS X |
Release | 27 August 2003 |
Genre(s) | Strategy |
Mode(s) | Single player |
Republic was released on 27 August 2003 to mixed reception, with many critics observing that the game fell short of the expectations induced by its lead developer. Whilst the originality and detail of the game was praised, many reviews observed the game lacked depth. The underperformance of Republic lead to Elixir Studios' discontinuation of development of additional features for the game, and a planned multiplayer sequel, Republic Dawn, was discontinued.