Creatures 2
1998 video game / From Wikipedia, the free encyclopedia
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Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to the 1996 game Creatures. It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins. The game tries to simulate life, and includes a complex two-dimensional ecology of plants, animals and insects, which provide the environment for the three main species to live and develop in. The player interacts with the world using a hand-shaped cursor, and tries to encourage the creatures' development by manipulating various objects around the world, guiding the creatures using the cursor and encouraging the creatures to speak.
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Creatures 2 | |
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Developer(s) | Creature Labs |
Publisher(s) | Mindscape |
Designer(s) | Toby Simpson |
Composer(s) | Peter Chilvers |
Series | Creatures |
Platform(s) | Windows |
Release | August 28, 1998[1] |
Genre(s) | Artificial life |
Mode(s) | Single-player |
Many new gameplay features included in Creatures 2 not present in the original game include a new physics model and a global weather system, along with brand new applets and a world twice the size of the Creatures 1 world.
The executable file for the game was in fact an interpreter for its scripting language, thus allowing users to make total conversions or derivative works from the game.[citation needed]