Ground Control (video game)
2000 video game / From Wikipedia, the free encyclopedia
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Ground Control is a real-time tactics video game developed by Massive Entertainment and published by Sierra Studios, released for Microsoft Windows in 2000. The game focuses on a conflict between two factions vying for control of a planet and a series of alien artefacts contained on its surface, in which players take the role of an officer for each faction, working to achieve their objectives through using a variety of futuristic style of troops, engaging different tactics that make use of their units, the terrain and careful planning.
Ground Control | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Sierra Studios |
Director(s) | Martin Walfisz Mats Grahm |
Producer(s) | Jeff Pobst |
Designer(s) | Henrik Sebring Martin Walfisz |
Programmer(s) | Dan Andersson |
Artist(s) | Tobias Strömvall |
Writer(s) | Henrik Sebring Arinn Dembo Martin Walfisz |
Composer(s) | Ola Strandh |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
An expansion for the game was released later that year, before both it and the game were re-released together as a bundle pack called Ground Control Anthology, the following year. The game itself spawned a sequel titled Ground Control II: Operation Exodus in 2004, which improved upon the game's graphics and game mechanics.