OGRE
Open-source 3D rendering engine / From Wikipedia, the free encyclopedia
This article is about the graphics rendering engine. For other uses, see Ogre (disambiguation).
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]
Quick Facts Developer(s), Initial release ...
Developer(s) | The OGRE Team |
---|---|
Initial release | February 2005; 19 years ago (2005-02) |
Stable release | |
Repository | |
Written in | C++ |
Operating system | Cross-platform software |
Platform | Windows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. |
Type | Graphics rendering engine |
License | MIT License |
Website | www |
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Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]
Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]