osu!
2007 video game / From Wikipedia, the free encyclopedia
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Osu![lower-alpha 1] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. Inspired by gameplay of the Osu! Tatakae! Ouendan series, it was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.[citation needed]
Original author(s) | Dean "peppy" Herbert |
---|---|
Developer(s) | osu! development team |
Initial release | September 16, 2007; 16 years ago (2007-09-16) |
Repository | https://github.com/ppy/osu |
Written in | C# |
Middleware | OpenTK[2] |
Operating system | Microsoft Windows macOS Linux (open beta) Android (open beta) iOS (open beta) |
Size |
|
Available in | 37 languages |
List of languages Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese | |
Type | Rhythm game |
License | Freeware (stable build) MIT (osu!lazer code) |
Website | osu |
Osu!'s gameplay, based on the Osu! Tatakae! Ouendan series of rhythm games, primarily involves clicking notes, which appear as circles, using the mouse cursor. Since the game's release, three other game modes have been added, taking inspiration from Taiko no Tatsujin and Beatmania. Unlike many rhythm games, levels in Osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity.
The game has a significant connection to Japanese culture and anime music. It has also had effects on the esports industry—professional gamers use Osu! to warm up and practice, and the community frequently organizes tournaments between players.