Pulse Racer
2002 video game / From Wikipedia, the free encyclopedia
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Pulse Racer is a video game developed and published by Jaleco Entertainment in North America for the Xbox in 2002. The game is a futuristic racing game featuring the addition of a speed boost system in which players "use their own life force" to gain acceleration in races.[4] Pulse Racer also featured a novel track creation system, INFINITRAX, in which players could generate random tracks by setting a number of custom parameters. The game was released to a poor critical reception, with reviewers faulting the game's unoriginality and lackluster execution of its novel gameplay additions, including the speed boost system. The game remains one of the lowest-rated titles for the Xbox.[5]
Pulse Racer | |
---|---|
Developer(s) | Jaleco Entertainment |
Publisher(s) | Jaleco Entertainment |
Producer(s) | Quincy Roach |
Designer(s) | David "Oz" Osborne |
Composer(s) | Mikael Sandgren[lower-alpha 1] |
Platform(s) | Xbox |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |