Shin Megami Tensei V
2021 role-playing video game / From Wikipedia, the free encyclopedia
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Shin Megami Tensei V[lower-alpha 2] is a 2021 role-playing video game developed and published by Atlus for the Nintendo Switch.[1] It is part of the Shin Megami Tensei series, the central series of the larger Megami Tensei franchise. Produced by Shin Megami Tensei IV director Kazuyuki Yamai, it was designed as a hybrid between Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV, featuring returning gameplay mechanics such as raising and fusing demons.
Shin Megami Tensei V | |
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Developer(s) | Atlus |
Publisher(s) | Sega[lower-alpha 1]
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Director(s) | Shigeo Komori |
Producer(s) |
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Designer(s) | Masaru Watanabe |
Programmer(s) | Yoshiki Oyamada |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Megami Tensei |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | Nintendo Switch
NS, PS4, PS5, Windows, Xbox One, Series X/S
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei V received generally positive reviews from critics. As of April 2022, the game sold over one million copies. An enhanced version subtitled Vengeance is scheduled to release in June 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.