SuperCollider
Audio programming language / From Wikipedia, the free encyclopedia
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This article is about the programming language. For other uses, see Supercollider.
SuperCollider is an environment and programming language originally released in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.[4][5]
Quick Facts Original author(s), Initial release ...
Original author(s) | James McCartney |
---|---|
Initial release | 1996; 28 years ago (1996) |
Stable release | |
Repository | github |
Written in | C++ |
Operating system | FreeBSD,[2] Linux, macOS, Windows |
Type | Audio programming language |
License | GPL-3.0-or-later[3] |
Website | supercollider |
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Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is a dynamic programming language providing a framework for acoustic research, algorithmic music, interactive programming and live coding.
Originally released under the terms of the GPL-2.0-or-later in 2002, and from version 3.4 under GPL-3.0-or-later, SuperCollider is free and open-source software.