Mega Man Zero 2
2003 video game / From Wikipedia, the free encyclopedia
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Mega Man Zero 2[lower-alpha 1] is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games.
Mega Man Zero 2 | |
---|---|
Developer(s) | Inti Creates |
Publisher(s) | Capcom |
Director(s) | Ryota Ito Yoshinori Kawano |
Producer(s) | Takuya Aizu Keiji Inafune |
Designer(s) | Yoshihisa Tsuda |
Programmer(s) | Takayuki Inoue Kazutaka Yanagisawa Akihiro Shishido Tomoyuki Kajihara |
Artist(s) | Toru Nakayama |
Composer(s) | Masaki Suzuki Luna Umegaki Tsutomu Kurihara |
Series | Mega Man Zero |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action, platform, RPG, Hack 'n slash, Run 'n gun |
Mode(s) | Single-player, multiplayer |
The game is set one year following the events of Mega Man Zero, and follows the same basic format as its predecessor, being a side-scrolling, platform action game. Once again, players take control of the Reploid known as Zero, and lead him through various levels in the battle against the forces of Neo Arcadia.
The European version also released the same day as the North American Mega Man X7 was. The European version featured a completely different logo, which was also used on Mega Man X7, Mega Man X8, Mega Man X: Command Mission, Mega Man Zero 3, Mega Man Zero 4, Mega Man Network Transmission, Mega Man Battle Chip Challenge, Mega Man Battle Network 3, Mega Man Battle Network 4, and Mega Man Battle Network 5. It was released in Japan on the Wii U's Virtual Console on January 7, 2015.[4] In February 2020, the game was released on PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam as part of the Mega Man Zero/ZX Legacy Collection.